Kasvan.com is a web application for students and teachers in K-12 Education and in early childhood.
Kasvan makes learning fun and motivating by gamifying the entire curriculum and making learning visible. With Kasvan the ownership of the learning moves to the student himself. Core concept of the application is continuous self-assessment and reflection.
By using Kasvan, the student also builds himself critical life skills and understanding, like the 21st century skills.
Teachers get tools to easily manage the individual and group learning, while also having easy tools to manage targets and units based teaching.
Learning is like building a house. That’s why Kasvan organizes learning and the curriculum targets as a house, which builds with the new skills.See All Features
Kasvan was originally created by Kati Nevatalo, a Finnish classroom teacher with extensive experience also from early childhood education. “Kasvan” is finnish, and it means “I grow” . This describes the culture and spirit of the application and the company very well. I grow as a learner throughout my life and I grow as a company to enable larger global impact in learning.
The drivers behind the Kasvan concept are most modern, globally researched, pedagogical models, where the student and the growth of the individual is always put in the center. The application applies the modern understanding how efficient learning happens. Same principles are widely targeted in the new Finnish Curriculum and other modern curricula.
Kasvan drives to solve one of the major global challenges of the modern society: How to improve the learning in schools, so that the graduates are better equipped for the challenges of today’s and tomorrow’s world.
- 2014 - 2016 Concept created by a class room teacher
- 2017 Company incorporated
- Nov 2017 - Kasvan application launced as beta
- Dec 2017 - City of Helsinki as the first customer
Founder, VP Pedagogy